Some stuff happened, having the plot get delayed a little bit due to unexpected violence in the plot by the players. Mary came in late due to oversleeping, which I'm actually starting to get annoyed by.
They party had finished preparing their supplies and went to bed for the night. The three of them (Mary hadn't arrived yet) were awakened to muffled screams, so they came out of their rooms and followed the noises, hearing the snap of a neck just before they had a chance to open the door. Jorn (Adam's character) kicks open the door and see another fihyr (see last session) hanging out of the window with a strangled corpse hanging from a tentacle. Pat's character stepped forward and struck it down with a well-placed stab in it, causing it to fall out of the building with a plop.
They heard screams of soul-tearing terror outside, and jumped into a pair of shoes and pants before they bolted outside to see what was going on. Following the tracks of tentacled things, they eventually entered an alleyway with two people being stared down by four fihyrs, sitting in the darkness at the edge of the light of their torch.
Jon and Pat show off some skill and deftly slaughter all four before Adam had a chance, so I threw in two more so he could pump them full of arrows too.
From the fihyr corpses, they discovered Pan Tangian designed armbands around their tentacles, and the two human survivors claimed ignorance and desire to return to the Temple of Goldarr for safety. After some investigation that morning, they figured out that only two people could've made the armbands around here, because they were embedded with a cheap diamond that can only be found in this area of the world. One was the acolyte of Goldarr they rescued the night prior, the other was a black market jeweler.
Also that morning, they discovered that all of their belongings in the stables and with the merchants holding their travelling supplies had been confiscated by the Temple of Goldarr because they were suspects for murder and the release of fihyrs upon the city.
Attempting to get by, they went on to the black market jeweler, only to find out that the Collector (equivalent of the Inquisition for the Temple) was already there and considered him a suspect because of the armbands and looted his shop.
Attempting to be casual, Mary managed to evade notice when she snuck into the back to listen in on the conversation. While Adam went in to ask the distraught jeweler some questions (seemingly innocent), Mary stayed outside and the innocence demon (named Ino) began to talk to the Collector.
It wasn't long before the Collector noticed that Ino was a demon, and placed Mary under complete confiscation. She did not take kindly to these words, and began to attack, only to have weapon after weapon disarmed from her by the Collector (who would pick up the lost weapons and store them). Meanwhile, Adam & Pat ran far away from the conflict, and Jon began to summon partially real illusions to fight for him to keep off the guards.
We got two scary facts here. The first is that Jon can actually do a fair amount of damage with illusions when he makes them partially real. The second is that Pat's executioner will do ALOT of damage in a few levels, as Jon's illusion was that of a more skilled version of Pat's character (300 virtual damage in one round).
Just before killing the Collector, he stated that the inevitables will seek them out if he's struck down. This got Mary nervous, so she just knocked him unconscious and reacquired her weapons before running off from the now gathering city guard.
The party convened on rooftop next door to their inn, where Adam heard a fihyr hiding in the deep shadows of a narrow alley. With some lucky guesses, he killed it with arrows, and they discovered a different armband around this one; it seemingly belonged to the nomads that camp outside the city for their trading.
Sneaking out of town, they found one of the elders of the nomads and asked a fwe questions, discovering that the armband belonged to one of their warriors that had disappeared close to a month ago when he went to the hills in the northeast. It was an area filled with omens of dark magic practiced there, so only he went due to a personal quest he was on (hunting a powerful stag).
The party was given a few bits of information for showing them proof their warrior was actually dead, and thus proper mourning could begin, and they agreed to go there and possibly strike vengeance upon whatever killed him. They were given a vision of what they were to face in the hills to the northeast, and were granted the image of a large ball of flesh with a single giant eye and various eyestalks sticking out the top of it.
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