This is an equivalent conversion for semi-playability. For those who wish to compare it to the Apparatus of Kwalish, please be aware that I consider that item a waste of space. While its HP and hardness is crazy good, its AC is only good below level 4, it's swim speed is snail-like compared to anything you'd encounter underwater, and it attacks like an 8th level fighter coming to a 16th level party (which is when you can afford it). Now, reduce the Apparatus of the Crab to 9,000gp, then you'll have a potentially viable magic item with pros and cons. Or, keep the price, and instead use the statistics provided below.
Assault Apparatus
This item appears to be an inert stone golem, 30' in height, but it has a secret catch (Search DC 20 to locate) that opens a hatch in the torso. Anyone, one Large character is the maximum capacity (or two Medium), who crawls inside finds ten (unlabeled) levers.
This item appears to be an inert stone golem, 30' in height, but it has a secret catch (Search DC 20 to locate) that opens a hatch in the torso. Anyone, one Large character is the maximum capacity (or two Medium), who crawls inside finds ten (unlabeled) levers.
The device has the following characteristics: hp 200; hardness 20; Spd 50ft; Space/Reach 15 ft/15 ft; AC 26 (-2 size, -4 Dex, +22 natural); Atk +22 melee (2d12+15, 2 slams), +8 ranged touch (4d6, 2 light rays, 50' max range, no increments); Wave Motion Beam (10' wide, 100' long line, 16d6 magic missile damage, Fortitude DC 18 for half, 1d4 round cooldown)
Operating a lever is a full-round action, and no lever may be operated more than once per round. A verbal command is required, in Undercommon, to designate a target or direction for movement when a lever is pulled. If none is provided when a lever is pulled, a valid target is chosen randomly or a 1d8 is rolled for a direction moved. The device can function in water up to 900 feet deep or in the Plane of Vacuum. It holds enough air for a crew of two to survive 1d4+1 hours (twice as long for occupant).
Lever (1d10) | Lever Function |
1 | Charge & attack target |
2 | Attack adjacent target |
3 | Total defense |
4 | Withdraw |
5 | Wave Motion Beam at target |
6 | Fire light rays at target |
7 | Stand or drop prone |
8 | Open/close 'eyes' with continual flame |
9 | Lift/drop adjacent target |
10 | Open/close hatch |
Operating a lever is a full-round action, and no lever may be operated more than once per round. A verbal command is required, in Undercommon, to designate a target or direction for movement when a lever is pulled. If none is provided when a lever is pulled, a valid target is chosen randomly or a 1d8 is rolled for a direction moved. The device can function in water up to 900 feet deep or in the Plane of Vacuum. It holds enough air for a crew of two to survive 1d4+1 hours (twice as long for occupant).
Requirements
Strong evocation and transmutation; CL 19th; Craft Wondrous Item, Craft Construct, animate objects, continual flame, web, magic missile, searing light, creator must have 12 ranks in the Knowledge (architecture and engineering) skill; Market Price: 90,000gp
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