Sunday, February 3, 2013

FATE Wars: Session II


And so, the players spend some time deliberating on the plan of action, especially since the one for Lambert is absent for this and the next one or two sessions. One is made, and the mission has begun, to Nal Shadda. Sorbin's reason for running to the Empire and becoming just a pilot was because he lost very valuable cargo he was smuggling for a Hutt named Bozzo, who happened to run a very profitable casino/pawn establishment on Nal Shadda; the very place they are headed. Sorbin is currently wearing a face concealing helmet to avoid suspicion, & checks with his connections to know when Bozzo isn't at the business.

They enter the foyer, mind tricking the staff at the front to let them bring their weapons inside and to not get in the way of any soldiers that come in later. They take a table near the back, where the wookie appraiser mans the vault/money-changing desk, and play a few rounds of Pazaak. While playing, the dealer realizes what Imriel is; and happens to be an Imperial spy, so he starts cheating on her behalf. When one of the other patrons at the table accuses Imriel of cheating, the dealer pulls out a blaster, loudly denouncing his insolence before a Sith Lady.

The head bouncer walks over, a Talani human with a light-foil, just before the dealer tosses his gun into Sorbin's hands to claim innocence. The bouncer tells Sorbin to put down the gun and come with him, to which Sorbin points out it isn't a gun, his long barrel sniper rifle is a gun. The bouncer's head explodes from the point-blank shot, the rest of the place erupts into chaos.

Imriel and Pradeque charge the wookie in the back, the omwati calls up her disc blades and telekinetically goes like a blender on the various guards, and Sorbin unloads a couple patrons of their valuables. Imriel attempts to lightning down the second main bouncer, the brother of the Talani who also wields a light-foil (duel duelists), who manages to absorb/deflect the attack long enough for Sorbin to also blast his head off. Pradeque wrestles down and bashes in the head of the wookie (some Imperials rumour that he's Massassi-caste). After the fight ends, Pradeque and Imriel's soldiers enter the place to keep any remaining patrons and surrendered guards pacified while the group begins to make their Santa sacks.

While working, 23 people materialize around the party, all wielding vibro-swords. They seem solid and real, but occasionally flicker as if afflicted with computer static. They demand that the party surrenders and tells them their future destination, to which the party unloads incredibly high rolls to my low rolls and blasts them all; except Imriel's lightning misses completely. Sorbin sees them for what they are, extreme concentrations of Dark Side energy manifesting into solid, if fragile, constructs.

The dealer, loyal and eager to please the first Sith he's met, abandons his undercover mission to assist Imriel. Joining her, he informs her of an escape route that Bozzo uses when wanting to evade pursuit when leaving the planet.

They supplement their theft with the resources provided by the Empire to go before Zorbo the Hutt, a 'legitimate businessman', owner of a rather large shipyard in the fleet, and nemesis of Bozzo the Hutt. With a bit of work, they manage to convince him to use his shipyard and a few materials to repair the ship, on the condition they perform two services. The first is to attack another of Bozzo's assets in about a week and a half, the second is to utilize the force of the capital ship on a location as its maiden voyage. Agreeing, the party returns to Khem Tal on their mission.

Upon arrival to the Sphere of Logistics, they discover that the position has been replaced with Darth Newton, who admonishes Imriel for her in inefficiently selected dress. Absolving the party of any responsibility with Zorbo's requested use of soon repaired capital ship, he provides a new mission to the party. Providing coordinates, their mission is to arrive and just start murdering. The details and reasons are deigned unimportant for their role, and they are dismissed. On the way out, another sith Givin stops by the party to provide passcodes that should prove useful during their mission.

Curious as to the nature of their mission, they look into it with some research. Sorbin calls in a fellow smuggler (in the eyes of non-Imperials), who is currently really tired from drastically increased workload by the new Sphere of Logistics. The destination is a remote moon colony that used to be owned by the Jedi for its lightsaber crystals, and was the site a number of battles during the Galactic Civil War. Due to its resources being uneccesary to the Jedi, and the Sith unable to maintain control or even a large enough Force-sensitive population to justify the need to make new lightsabers (reusing old ones is preferred), it's currently an independent colony of agrarian Chadra-fan (child-sized people with bat-like heads).

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