Friday, November 2, 2012

Warriors of the Empire of the Sun: Session XIII + 1/2

The session was run short due to scheduling and one of the players being sick, but refusing to sit it out while pushing to end the session quickly so we could drive him to get food from Jack-in-the-Box. 

They traveled a few more rooms, fought a couple advanced rust monsters who had gorged themselves on nail golems, found a map of the dungeon; which somehow exists on the faces of a cube without them being able to notice the curves, which got confusing when they found the room with three straight walls while the corners were still perpendicular. A few keys were found, as was a jar that spoke a name and relation to the Red Saint when the key was placed upon it. 

Oh, and they found a font filled to the brim with magic when opened (to the point it seriously amplified any magic cast near it) that was under some kind of warding magic. Staying close to it, they did their level best to dispel the wardings over the font; which I have no idea why, because I'd assume an abjuration over a stupidly potent well of magic would be something you want to keep around... 

They'll have the repercussions later.

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