We now gather a new group of PCs
Cast
Ribbles Folkor
- Race: Gnome (Svirfneblin)
- Class & Background: War Mage Wizard & Sage
- Boon: Beak's Defense
Morluck Knife-Ear
- Race: Elf (High Elf)
- Class & Background: Swashbuckler Rogue & Courtier
- Boon: Sword Saint
Aquilan Thesalor
- Race: Elf (Wood Elf)
- Class & Background: Kensei Monk & Courtier
- Boon: Got Gud
Thoradin Battlehammer
- Race: Dwarf (Hill)
- Class & Background: Tempest Cleric (of Moradin) & Acolyte
- Boon: Martial Advantage Advantage
Session I
Things are more organized this time around. I compile a primer and such of the setting for people to peruse before the game begins. In a fit of deja vu, Morluck talks down the toll price, the party approaches the town, smells smoke, and begins stabbing belligerent Bear soldiers.
This time around, Andie manages to survive long enough for the cleric to stabilize her, and a number of Bear soldiers are also stabilized by Thoradin. Morluck is thoroughly running through them with a flourish, while Ribbles' owl manages to scout over the town something fierce. Aquilan & Ribbles (played by two of the original players from the prior attempt at Ramshorn) run into trouble with their dice rolling, but are there and contribute. Their jaws drop at the performance of Harlequin and her Lunatic Court, Morluck low-key fanboying.
This time around, Andie manages to survive long enough for the cleric to stabilize her, and a number of Bear soldiers are also stabilized by Thoradin. Morluck is thoroughly running through them with a flourish, while Ribbles' owl manages to scout over the town something fierce. Aquilan & Ribbles (played by two of the original players from the prior attempt at Ramshorn) run into trouble with their dice rolling, but are there and contribute. Their jaws drop at the performance of Harlequin and her Lunatic Court, Morluck low-key fanboying.
After the raid, they have a short conversation, but then go into full negotiation with Goldblum, failing to improve his offer of 200gp in store credit after the Order of the Bear is handled. They also interrogate one of the surviving Bear infantry, discovering that he's a stupid one and just follows the archers when it's time to find the Order's camp, and all of the archers have either already escaped or were killed.
Gathering the fallen's wealth, they run face-first into Ront's policy of only buying weapons for scrap. So, they discover that Bryce is a priest of a forge god, and after a fair bit of high-rolling Persuasion (and about 30gp), they convince him to answer the Call to Adventure and join them as a hireling to manage their packmule in the hopes that they can get him to level 2 and leverage that sweet Force Cleric power. Tossing their haul into a room in the Accidental Gryphon, they set out that day to seek out the hidden camp of the Order of the Bear...
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