Session XVI
Our heroes take up Caspar's favour and ask around Sormont for information, eventually learning some of the darker suspicions of the Order of the Third Eye by the locals. They look for Caspar, but he's already left for Hillsreach. They ask about an underground river in the area; having to improvise what they know of it, I establish that the Third Eye knows of the river, but only through earth elemental scouting to know the area better. Confirmation of the river was established, but not an entrance, nor much in the way of details either because the Third Eye didn't want to accidentally rile up any potential activity from the Underdark (not that they found any active presence).
Done with the area, they use the gate to Valence and seek an audience with the head of the Free Company. Letanis greets them in her villa, given a robe as she exits the pool. Her request for the Free Company to break their vow of independence is taken into consideration as they leave, and the party adds her to their list of organizations that need to be removed from the playing field when they have time.
They reach Hillsreach and we get past my misunderstanding of the book, didn't realize it had it's own exploration section to find Ned/Ted rather than hearing directly from the giants (and I still don't fully know how Galdul interacts with the Culorate Empire faction). They wander the forest, help out the merchants they find, and greet the fire hobgoblin they rescued a few weeks ago. Afterward, they run into an angry Ted, calm down Ted with a promise to resurrect Ned at the end of the week, and go have words with Galdul about the incriminating forensics.
With the Hillsreach Giants on their side, they head down to the HQ of the Order of the Wyrd to ask for their support in the war. Deciding control of the forest will be more important, they opt to help them before dealing with the Vlatla's request, figuring their alliance with the Vlatla will hold long enough. Zipping along, they find themselves before the entrance to the Great Hive with three members of the Wyrd and Pierrot added to their group. This ball of murder goes along pretty calmly, though they're a bit puzzled as to how handle the spawning pools (they're hoping just leaving them on fire will do).
We end the session after the first spawning pool is encountered, the rest of the hive to be handled next session.
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