After some more searching, they come upon the discovery that the dungeon was used as a prison by the Red Saint rather than for him. They even find some historical records in an office, along with volumes of legal codices, that verify the history that the Red Saint was a priest of some kind that commanded celestials and spread his control over the land; his greatest threat being Lord Saral, the Master of Monsters, who was attempting to forge an independent kingdom in the woodlands where no humans called home (orcs, gnolls, elite trolls, etc). Armed with this, they grab every key they've found in the place and head for the room with the floating keyhole and the words "By my judgement, I imprison thee" written above.
Their first key intones "Visum, scout for Lord Saral", at which point a Rast to phases in, panics, and attacks the party. Only two more keys actually give names and release creatures, a troll skirmisher for Saral and a forge fiend, who aren't as violent when released; confirming their prior history lesson about the Red Saint. At this point, they identify some of their loot and realize that one of the golden scepters can be used to open the gateway back to Cast's dungeon. Once they've escaped, they inform the fiend and troll that they're safe to leave the country as long as they do so safely.
For the next month, they run the country and send Gina off for diplomatic negotiations, exporting national goods in exchange for magic items crafted by the Dwarven Nations. To make the delivery faster, Tow teleports next to Gina in the Dwarven Nations to make the pickup, only to discover that ninjas had hijacked the delivery. Tow is slain by the three ninja (level 3 warriors) before Gina can get rid of any, where she proceeds to grapple & lift one, then use suggestion on the other to attack the third.
We leave it off at this point. Tune in next week, where we meet our latest character (the player likes to make characters, so he's choosing not to be raised)!
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